Instantiate a new SceneManager
Babylon Engine that is responsible for interfacing with all lower-level APIs such as WebGL and Audio
an instance of Config that holds all configurable parameters for the viewer
an instance of ObservableManager
Represents a BabylonJS scene to be rendered by the engine
Release all the resources held by SceneManager
This will update the scene's configuration, including camera, lights, environment, etc.
defines the delta that should be configured. This includes only the changes.
SceneManager manages all resources in the scene