Instantiate a new Camera
an instance of SceneManager
an instance of ObservableManager
Asynchronously create and/or update cameras in the scene based on CameraConfig
an instance of CameraConfig that defines all cameras in the scene
Check whether there is at least one camera that will be added or removed
an instance of CameraConfig that defines all cameras in the scene
false
if no camera will be added or removed, else true
Camera holds and manages all BabylonJS cameras defined in CameraConfig