OptionalalphaDefines the rotation angle of the camera along the longitudinal axis in Degrees
OptionalangularControl the pointer angular sensibility along the X axis or how fast is the camera rotating
OptionalangularControl the pointer angular sensibility along the Y axis or how fast is the camera rotating
OptionalanimationThe amount of time (in seconds) to carry out the animation. 0 means no animation enabled.
OptionalattachWhether to attach the input controls to a specific dom element to get the input from
OptionalautoDefines a smooth rotation of an ArcRotateCamera when there is no user interaction
Optionalenabled?: booleanWhether to enable ArcRotation camera's autoRotation behavior
OptionalidleSpeed at which the camera rotates around the mesh
OptionalidleTime (milliseconds) to take to spin up to the full idle rotation speed
OptionalidleTime (in milliseconds) to wait after user interaction before the camera starts rotating
OptionalzoomFlag that indicates if user zooming should stop animation
OptionalbetaDefines the rotation angle of the camera along the latitudinal axis in Degrees
OptionalcameraThe Camera Animation Configuration groups the different settings used to define the camera animation behavior
OptionalenableWhether to enable the camera
OptionalfovField Of View set in Degrees
OptionalframingDefines framingBehavior of an ArcRotateCamera. Must be configured before loading models.
OptionalinertiaDefine the overall inertia of the camera. This helps to give a smooth feeling to the camera movement.
OptionallowerMinimum allowed angle on the longitudinal axis in Degrees. This can help limiting how the Camera is able to move in the scene.
OptionallowerMinimum allowed angle on the latitudinal axis in Degrees. This can help limiting how the Camera is able to move in the scene.
OptionallowerMinimum allowed distance of the camera to the target (The camera can not get closer). This can help limiting how the Camera is able to move in the scene.
OptionalmaxZDefine the maximum distance the camera can see to
OptionalminimizeMinimize the amount of rotation animation on arcCamera's 'alpha' and 'beta' keys.
For alpha and beta values, we want to minimize the amount of rotation in the animation. User interactions can cause the alpha and beta to be arbitrarily large or small and thus cause the camera to spin around an unpredictable amount to reach the desired alpha and beta. We can avoid this by animating to the current alpha(or beta) + the delta angle between the current and desired alphas and betas
OptionalminZDefine the minimum distance the camera can see from @default: 1
OptionalpanningDefines the value of the inertia used during panning. 0 would mean stop inertia and one would mean no deceleration at all.
OptionalpanningControl the pointer panning sensibility or how fast is the camera moving
OptionalpinchControl how fast is the camera zooming. The higher, the faster. It will be used instead of pinchPrecision if different from 0. It defines the percentage of current radius to use as delta when pinch zoom is used.
OptionalpinchControl how fast is the camera zooming. The lower, the faster.
OptionalradiusDefines the radius of the camera from it s target point
OptionalspeedDefine the current speed of the camera
OptionaltargetDefines the target point of the camera. The camera looks towards it form the radius distance.
Type must be 'arcRotateCamera'
OptionalupperMaximum allowed angle on the longitudinal axis in Degrees. This can help limiting how the Camera is able to move in the scene.
OptionalupperMaximum allowed angle on the latitudinal axis in Degrees. This can help limiting how the Camera is able to move in the scene.
OptionalupperMaximum allowed distance of the camera to the target (The camera can not get further). This can help limiting how the Camera is able to move in the scene.
OptionalwheelControl how fast is the camera zooming. The higher, the faster. It will be used instead of wheelPrecision if different from 0. It defines the percentage of current radius to use as delta when wheel zoom is used.
OptionalwheelControl how fast is the camera zooming. The lower, the faster.
Arc rotate camera properties